It was supposed to be a simple assignment: look into a caravan destined for the White River. But when Marcus, the leader of Kral’s security forces, dug deeper, he knew something was amiss. Not only was it the teamsters' third trip east of the Wall, a no-man's land haunted by the dead, but their cargo was one of the least profitable -- soap.
All was not as it seemed, so Marcus hired outsiders, a team not tied to his organization of spies, to find out what was really happening. A ranger, a dwarf, a mage, and a half-orc gladiator, they had the tools and experience to infiltrate the caravan and get the answers he needed.
Until the appearance of a strange knight sets in motion a chain of horrible events.
Time grows short as the people of Pazard'zhik begin dying—including Marcus. The healers can’t understand why, just that the deaths are somehow tied to the caravan. Can the investigators solve the mystery of the caravan in time to save the Kral’s kingdom, or will the Blood of Cayn claim the land?
The people of Pazard’zhik are dying in droves due to the mysterious plague, and the only organization that might be able to help—the White Circle, the local guild of human mages—has been unable to find a cure.
Even Marcus, the leader of the Kral’s security forces, is sick and dying, but the team he recruited to investigate the disease, a ranger, a dwarf, a mage, and a half-orc gladiator, remains on the case. Not everyone is who they seem to be, though, and spies and traitors to the Kral abound, looking to aid in the team’s downfall.
Hunted by the local militia and the White Circle mages, as well as their true enemy, the team must race against time to locate the last wagonload of soap and solve the mystery of the Blood of Cayn before the citizens of Pazard’zhik perish.
Everything points to the city of Chernigov, but it is held by the orcs, their mortal enemies. Will the team be able to sneak in and find the answers they need to save Pazard’zhik, or will their capture and execution end all hope?