With their immortal souls threatened, a small town's only hope lies in trusting desperados with a reputation almost as dark as the evil stalking the night.

In the countries east of the White River, some call Damage, Inc. heroes.  Others call the bounty hunters criminals.  The truth lies somewhere in between.  Hector de los Santos, the team's leader, has only two rules about bounties:  finish every job, no matter what it takes, and no charity cases.

Aislinn Yves, the team's half-elven tracker, thought she'd never see the tiny village of Ruthaer again.  That is, until a plea for help from her father's old friend, Tallinn, arrives.  The job sounds simple:  track down a few missing people, perhaps a killer.  The trick is convincing Hector to put their current job on hold.

Unfortunately, things are worse than Tallinn implied.  Unnatural weather, restless dead, and gruesome murders are just the beginning, for the town harbors a terrible secret more dangerous than Aislinn or Hector could imagine.  A secret that could spell the end of Damage, Inc. and drag Ruthaer straight to Hell.

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It was supposed to be a simple assignment: look into a caravan destined for the White River. But when Marcus, the leader of Kral’s security forces, dug deeper, he knew something was amiss. Not only was it the teamsters' third trip east of the Wall, a no-man's land haunted by the dead, but their cargo was one of the least profitable -- soap.

All was not as it seemed, so Marcus hired outsiders, a team not tied to his organization of spies, to find out what was really happening. A ranger, a dwarf, a mage, and a half-orc gladiator, they had the tools and experience to infiltrate the caravan and get the answers he needed.

Until the appearance of a strange knight sets in motion a chain of horrible events.

Time grows short as the people of Pazard'zhik begin dying—including Marcus. The healers can’t understand why, just that the deaths are somehow tied to the caravan. Can the investigators solve the mystery of the caravan in time to save the Kral’s kingdom, or will the Blood of Cayn claim the land?

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The people of Pazard’zhik are dying in droves due to the mysterious plague, and the only organization that might be able to help—the White Circle, the local guild of human mages—has been unable to find a cure.

Even Marcus, the leader of the Kral’s security forces, is sick and dying, but the team he recruited to investigate the disease, a ranger, a dwarf, a mage, and a half-orc gladiator, remains on the case. Not everyone is who they seem to be, though, and spies and traitors to the Kral abound, looking to aid in the team’s downfall.

Hunted by the local militia and the White Circle mages, as well as their true enemy, the team must race against time to locate the last wagonload of soap and solve the mystery of the Blood of Cayn before the citizens of Pazard’zhik perish.

Everything points to the city of Chernigov, but it is held by the orcs, their mortal enemies. Will the team be able to sneak in and find the answers they need to save Pazard’zhik, or will their capture and execution end all hope?

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Chernigov – once a shining hub of prosperity joining two nations, now a dark, smoke-shrouded hive of dangerous humanoids ruled by the ruthless hand of Bregu Kraagor – harbors a deadly secret. Somewhere in its depths, the villainous knight, Marko Madasgorski, and the body snatching mage, Gregori, have hidden a cache of plague-ridden soap that could spell the doom of the human kingdoms of Parlatheas.

After battling their way across half the continent, Xandor, Chert, Jasper, and Grendel have followed their quarry into the orc city in a desperate attempt to save the city of Pazard’zhik and everything they hold dear. Meanwhile, across the White River, Yana and Sehraine have joined forces with the Iron Tower to rescue their friends.

With only the dubious guidance of the disgraced Baroness Alexandra “Sacha” Madasgorski, the adventurers must plunge into the depths to find the plague’s cure and stop Marko and Gregori before it’s too late. But the dark god, Sutekh, doesn’t give up his pawns easily. While Sacha sets her own plans into motion, the sentient Veritas autem Sutekh whispers dark promises to Jasper, teasing him with hints of the answers they need and the promise of power – if he will swear his soul to Sutekh.

Will they find the cure? Can they escape the bowels of Chernigov to save their world? Find out in this thrilling conclusion to the Cayn Trilogy!

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